My lovely town [Proof of Concept]
ABOUT THIS GAME
You spend your summer vacation in a small village where your mother grew up. Without internet and smartphones, this trip seems like hell. Or does it?
Spend your time with the villagers, listen to their stories, and make new friends, no matter how old they are. But remember: You can only follow 6 activities per day. Who will you be closest to after these 30 days?
DISCLAIMER
This is a proof of concept. You can play some days, talk to the villagers and walk the dog. There is no official end to the demo yet and, I bet, some bugs.
CONTROLS
- use Keyboard or Gamepad
- walk with arrow keys or WASD / gamepad joystick
- interact with ENTER / A on gamepad
- pause with SPACE / start on gamepad
CREDITS
- AUDIO
- GRAPHICS
- Omega Modern Graphics Pack by finalboss
- Kenney monochrome RPG
- Kenney input prompts
- Juliette Villager Portrait by Franco
- Villager-Placeholders are from Harvest Moon for Gameboy
Comments
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Really enjoyed the Gameplay, although the game could use some more colors >w>
Bugs I’ve encountered are that the credits button doesnt work, that the mouse wheel can control the volume while scrolling at the same time, that you can still move for a brief moment after interacting with the doors and that you loose the objective bar after talking to someone else that is not the recipient. And the music doesnt loop so it leaves you in silence after a while ^^’
Other than that i would opt for a bigger fontsize at less text per speech bubble because i cant read for shit, maybe tweak the movement speed a tiny bit because youre very fast.
If i could have my hands on it i would probably start by implementing a day time cycle that changes by how much time you have left in a day, so probably 2 for the morning, 2 for the noon and 2 for the evening. You could probably add corresponding music like in Yo-Kai Watch or Animal Crossing for added ambiance. I would also rip off the voice system from Undertale/Deltarune to give the characters more life :P